Tuesday, 3 June 2014

Shopping Lists - Lilith

Aloha.

Hopefully this is the first of a series of articles, answering one of the first questions I'm asked by new players. It's the same question I ask myself and it normally comes once that first crew box is cracked open and some games played.

What next? What do I add to turn my starter crew into despoilers of Malifaux?




These should be taken for the suggestions they are. I'm no expert but I'm not entirely terrible, and am going through those growing pains that mean there's just enough to pass on!

First master on the list? Lilith. My favourite and one I was taught by Sensei Henry himself.




She is the undisputed mistress of movement, able to Tangle Shadows her way around the board, swap her crew around at will and even pin down the enemy crew. Whilst the big sword is very effective and very tempting to make the priority, if you want the best from Lilith then you get that from using her to dominate movement.

The first and most obvious addition to Lilith's crew box is the Nephilim box, giving you 2 Young Nephilim and a Mature. They fit fantastically well with Lilith as they are very mobile, enabling them to apply force in the right place. They also all have the Black Blood ability so they can help bring the pain without fear.




A Mature Nephilim is also a great pick as a beatstick. The main reason for that is that they are very difficult to pin down - as well as being able to fly over intervening targets, the Charge Through trigger is very useful. Hit a tome on the attack flip and you can choose not to deal damage, push the target, then take a free charge action against a new target with 2 new attacks. You can also take the Charge Through trigger again to keep moving through the opposing crew.

The next pick is not as obvious, but once you've used them they will find their way straight into your lists in the future.

Waldgeists.




These are awesome for so many thing but 2 stand out. First is that board control angle that Lilith loves. They can have a 4" engagement range with very little difficulty and summon further scenery to tie up the enemy.

A Waldgeist is also an absolute nightmare to get rid of. Armour 2 along with a decent defence value, combined with that engagement range and triggers on its own attacks that can tie models up. This makes them ideal for schemes such as Protect Territory, and the strategy Turf War.

The third recommendation is an alternative totem, the Primordial Magic (PMagic). This is the Neverborn's generic totem and as such can be taken by any master, but it works particularly well with Lilith.




One of Lilith's base abilities is Rush of Magic, allowing her to draw and discard an extra card at the start of the turn. Well it's an ability the PMagic shares. Take these two and every turn you draw and discard two cards, so by default you have what everyone else has to pay a Soulstone for.

PMagic also loves scheme markers. It can cast a ranged spell that prevents opposing models from interacting, and at the end of a turn it can be sacrificed to be counted as a scheme marker.

So there you have it. You want extra options for Lilith, go get a Nephilim box, a blister pack of 2 Waldgeists and a Primordial Magic.

Oh. And before anyone tells me to put my money where my mouth is... I did. These ones are mine.




Happy shopping!

Cheers

Ben

- From the PanzerPad

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